Home
About me
Igor Vermeulen
Home
About me
Gameplay Programmer
RELEASED GAMES
HUNTING SIMULATOR
Cross platform (PS4(+pro)/XboxOne/PC
Debugging/bugfixing
Implement achievements/trophies
Shootingrange Gamemode
Unreal4
FINISHED PROJECTS
Lorn
Project in Unreal 4, 3 artists 2 programmers
Main AI programmer
Behaviour Trees in Unreal
Blueprint coding
Blog
Augmented Reality project
Project for museum
Unity + Vuforia
Based on markers
Research paper
Astroscape
Worked in a team of 2 programmers and 2 artists
Made with unity
Mobile Game
Learned a lot about using menu's and UI
Blog
Enlighten
Working in a team of 2 programmers and 3 artists
Made with Unity
Implemented a unique game mechanic
Learned to design a level for a puzzle
Learned how to use sourcecontrol with bitbucket and tortoise
Ponpoko clone
Learned using Unity
Learned basic C#
Learned working with a partner
First 2.5D game
Risk of rain clone
First solo project
Learned basic c++
Learned working with an easy in-house engine
Learned how to make and use sprites
GLOBAL GAMEJAM
GGJ 2016
Used Unity
Main programmer
2nd time joining the ggj
Global Gamejam Website
GGJ 2015
First game project I participated in
Made low poly 3D assets
Learned the process of making a game within a team
Global Gamejam Website
RESEARCH TOPICS
AI Research
AI research on Situational Awareness
Implemented Flocking
Learned using NavMesh
Paper
Shader Research
Fur shader
Learned HLSL
Paper
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